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16 March 2006 @ 03:12 pm
It's a fun game... and I haven't even played it yet!  
So I was very silly and ordered the WoW board game, mostly because I've heard it was fun enough from people in my lj and on line reviews and I wanted a birth-month gift for myself. It was costly, for a board game, which is why I dithered. When it arrived, the first thing that strikes you is the box is HUGE! It doesn't even fit in our games closet (Which is a little sad, but we'll deal.) It comes witha gazillion little bits (at least there is a reason it's costly.) So when I first got it I sorted all the monsters into their own seperate bag. That was fun! The rules are 40 pages. So I spent my evenings before bed reading the rules. Many evenings. Luckily all the rules, except the battle system, seem completely natural to me, so unlike most game rules it didn't numb my brain into confusion af ther the first page. Part of the verbosity of the rules is also redunant verbal examples and useful side panels where they explain the rules again, which I approve of in general, but they went a little over board on it. Then I punched out all the carboard widgits the next evening, which was also fun! So finally finished the rules, but before inviting people over, I decided that greg and I should try a two player version to get a good working understanding of the rules. We just spent over an hour setting up, mostly because of figuring out space lagistics (especially for the 6-character version of the game) and figuring out new and better ways of sorting hte widgets. I even went and got one of those boxes fo screws and such form the basement so we could get the cardboard widgets sorted well enough so the game could be played instead of playing "sort the widgets" which is what we spent the hour doing (that and rereading the rules.) We've now taken a break, since the set up itself tired us out. But you know what, I've already had a whole bunch of fun with this. I don't know why, but all the futzing, exploring, reading, etc. has just been like playing with a new toy, even though I've not actually gotten to play the new toy.

But happy is happy!

And I'm really glad we're doing this before people come over.
 
 
Current Mood: happyhappy
 
 
 
Jvisage on March 16th, 2006 08:50 pm (UTC)
That's by Fantasy Flight Games? From what you've said, at least, it certainly *sounds* like their style. =)
Someone I am is waiting for my courageforgotten_aria on March 16th, 2006 08:55 pm (UTC)
Yes it is. I find it funny, and scary, that you can guess that.
clio callisto athenejencallisto on March 17th, 2006 01:49 am (UTC)
hee! i was just wondering that myself.
This is a test of the Mugar Omnimax Theatre.dcltdw on March 16th, 2006 08:52 pm (UTC)
I got a 30-sec description of this game from Robert, if I'm thinking of the same game.

One thing I was curious was: could you merge 2 sets and have a 5x5 or 6x6 game? IIRC, the game maxes out at 3x3.

Or would that require massive rebalancing, because the game is designed for 3 characters to do a quest?

Or am I thinking/hallucinating about something completely different? :)
Someone I am is waiting for my courageforgotten_aria on March 16th, 2006 08:58 pm (UTC)
I think the problem is that the pieces stop fitting on the board at some point, that and you can only play one of each class, so 6x6 is right out. You would also need a GIANT table.

Other than that, I don't think you have to merge two sets.

I also don't know if you are thinking of the right game. This game is a pretty true WoW->board game translation.
Someone I am is waiting for my courageforgotten_aria on March 16th, 2006 08:59 pm (UTC)
right, two sets, more than one person playing a class.

I'm still not sure it a win to have 12 people playing this game at once.
This is a test of the Mugar Omnimax Theatre.dcltdw on March 16th, 2006 09:13 pm (UTC)
IIRC...

3x3. each side has a bunch of quests. there are a bunch of bad guys in the center.

all 6 people have 50 turns to level up, at which point, the game transitions into endgame. a side can kick off endgame whenever they want.

endgame consists of blowing up a boss monster.

i'm not sure i'd want 6x6, but perhaps 5x5, to get that authentic experience. then again, i haven't even seen the box, so maybe if i did, i would know just how crack-headed my plan is...
Someone I am is waiting for my courage: nikoforgotten_aria on March 16th, 2006 09:21 pm (UTC)
Sounds like the right game.

This is the smaller, 2x2 setup.

Someone I am is waiting for my courageforgotten_aria on March 16th, 2006 09:22 pm (UTC)
note the d8s near the decks for scale.
This is a test of the Mugar Omnimax Theatre.dcltdw on March 16th, 2006 09:26 pm (UTC)
Granted, I don't do Lots Of Small Counters games, but this doesn't seem particularly larger than your standard LOSC game.

But no, it's not a game I'd want to try and play in the hallway of a crowded party. ;)
dr4b on March 16th, 2006 09:24 pm (UTC)
I loooooooooooove the world of warcraft game and I've never even played WoW and have no desire to. It's really fun. However, it's really best if you get even teams... we've found that 2x2 games go pretty quickly, 3x3 is more fun though and requires more strategy to move people around efficiently.
Someone I am is waiting for my courage: tiaforgotten_aria on March 16th, 2006 09:29 pm (UTC)
You would be the people in my lj who said it was fun. I don't think I would have even checked it out without your accounts of playing.

It was actually important that you foudn it fun with out knowing WoW, since often games like this will rely too heavily on their licencing.